![]() When it's full, the ship becomes invincible for a while. Close-Contact Danger Benefit: As your ship grazes a bullet, the graze meter in the bottom-right corner fills up.This makes for a total of six hundred non-random bosses. Finally, there are four different play modes. Each tier of stages has three stages, not counting the R stage. Boss Game: Each stage has five bosses.Attack Reflector: in IKA and GW modes, your ship can become this by utilizing its secondary power.When you destroy either of a boss's forms, every bullet on screen is also destroyed, preventing any frustrating post-victory deaths.The boss lights up and glows in areas that are about to fire, giving you a chance to prepare or back off if you're up too close.The pretty variations of bullet colors and shapes provide visual cues which are much easier to comprehend than just raw hitbox squares.This makes the guesswork when trying to weave through bullets a little easier. Every bullet's hitbox is clearly visible, as is the hitbox of your own ship (it's the glowing red square in the middle).Anti-Frustration Feature: In spite of the ridiculous amount of firepower being thrown at you, the game tries to play as fair as it can, and includes several features to make the player's life easier.No, beatmania IIDX 26 Rootage is not a crossover with this game. By carefully switching colors, you can navigate the barrage of bullets and deal extra damage to the boss while you're fighting it. ![]() When your ship touches a bullet of the same color as itself, damage is reflected at the boss instead of your ship. The bullets fired by the boss are either white or red, and your ship can switch between those same two colors using secondary file. Fill it up and your ship becomes invincible for about three seconds. Secondary fire slows you down but allows you to brush up against the non-damaging portions of projectiles, which increases your Graze Meter. Normal Mode: Your ship has three bombs, which vaporize the bullets in a small area around it for a limited time, allowing you to get out of trouble when the bullet pattern has become too much to cope with. The main gameplay difference between each mode is the nature of the secondary power given to your ship. The game has four modes: one 'normal' mode, and three special Arrange Modes which are based on three influential titles in the bullet hell genre.
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